The problem with that is it takes away one of the core elements of survival horror. I see Resident Evil 6 and it has fluid controls and a huge emphasis on action, nothing looks even remotely unique about that. But back up even further to the first original three, mainly Nemesis.
Like you say, you fight to have your character walk in a direction, you fight to aim your gun, you fight to have ammo etc. But with 3 you suddenly have a dodge and counter ability which, like cancer, infects every other aspect. I have never played a survival horror game that I liked which featured fluid, quick response controls. Its all in the disadvantage.
I get the control thing but I really think Survival Horror is the exception to that rule. Do I think every genre needs bad controls? Heck no, that would be awful. Do the controls need to be so piss poor they completely ruin the experience? No. In order for the community to get bigger you must abandoned the hardcore players of it, water down your series to a generic Michael Bay serial then appease the most casual of gamers.
How can you recreate that scrambling feeling in Amnesia when you are struggling to awkwardly close a door knowing that there is some unstoppable horror is behind you? Changing the open and close option to just a click? Some games are just built around the aspect of clunky controls. Some of the most praised survival horror games had these clunky controls. All of the crappy ones featured perfect aim and mobility.
Mainstream survival horror is dead, its time for the Indie devs to shine.
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